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The ClashFree blog

How the AI thinks, one clash at a time.

Worked examples from MEP coordination: which service gives way and why, how a fix is scored, the limits no AI may break, and what every change asks an engineer to re-check. Drawings included.

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Workflow

AI-native clash coordination: the whole loop, from report to Keep

Import, choose your trade, pick, send to AI, keep. The whole loop, and why each part sits where it does.

6 min read
Engineering checks

What a fix changes

The bill every fix carries, and the airflow, hydraulic, fall and firestop checks it triggers. ClashFree simulates nothing.

6 min read
Precedents

Learning from the neighbours

Nearby runs, twin rooms on other levels, access zones and the wall a run was dragged into: evidence, never a rule.

6 min read
Root cause

One fix, many clashes

Duplicates, ignorable clashes and the culprit run chosen by cost per clash cleared. Fix the cause once.

6 min read
Hard limits

Hard limits the AI cannot break

Falls, ceiling lines, structure, risers and other trades' runs: enforced by the validator, not requested in a prompt.

6 min read
Scoring

Five valid fixes, one right answer

Fittings, length, distance, class factors, walls and precedents: a worked example of the scorer, term by term.

7 min read
Who gives way

Why the pipe moves, not the duct

Both reroutes are feasible. Only one is cheap. How ClashFree prices a change by system class and size.

7 min read
Time saved

The real cost of a clash

Ten small jobs and one decision per clash. Where the hours go, the arithmetic, and what software should and should not take.

6 min read

Public beta

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